![]() The town and its residents are fishy, and you must have your wits about you if you don’t want to become the bait. You must also manage your supplies and decorate your tavern in order to accommodate the needs of every potential customer.īeing the innkeeper doesn’t mean you’re immune to the ever-growing corruption around you. Tavernier isn’t just about talking to magical creatures or solving their problems. Tavernier has many random encounters and events that can change your alignment and sway you from being the stingiest innkeeper around, to the most generous in the village.Will you give your first customer his drink on the house, or be a penny-pincher and make him pay up? Do you befriend the quiet old man with the mystical aura, or watch him walk away? There are multiple endings and scenarios in Tavernier. ![]() For instance, epic music gives 3% to wanderers, and -1% to everyone else. Your customers all have different music tastes, and the music style you choose provides different stat boots for each customer type.So, if a hen walks into your tavern and asks for a pale beer, you aren’t going crazy. Make your business prosper, decorate the tavern to your choosing, and select music that’ll best soothe the ears of the common folk. ![]() Taking place in a fantasy setting, Tavernier is both a quirky management sim and an interactive story game. Your potential customers are anything from suspicious-looking rogues, wanderers, magical creatures, to even talking hens. That’s just a normal day in Tavernier, the game where you’re in charge of managing a humble tavern and paying weekly taxes. Have you ever heard the joke that starts with ‘a Djinn walks into a tavern’? Oh, wait. It’s totally a fictional concept, after all.īig Pharma: Marketing and Malpractice is an available DLC that grants new unlockable perks and production line tools to make your factories more robust and productive.īig Pharma has thirty-five challenges to test your skills. Capitalize on people’s illnesses, and try not to feel too guilty doing it. Here’s the unspoken truth: some medicines sell better than others.Your cold medicine might be all the rage in the winter, but once the sun is out, your consumers will replace flu medicine with SPF. In Big Pharma, medicine goes out of style faster than the new iPhone models.As you progress, you’ll gain access to better equipment and rarer ingredients. You’ll work with rusty, bare-bones equipment in the beginning, treating minor illnesses if you’re lucky. You don’t start as a pharmaceutical powerhouse overnight.Look the other way, however, and those additional zeroes will tack on fast. Sure, you can play by the books and have everything be legal and neat. Inadvertently cause comas, infringe patients, and cover up trials to make a pretty penny. It also turns out that there is a key section of of the game that I skipped which explains all manner of game mechanics, including durability.Don’t expect to break bad and be the next Walter White in Big Pharma, but you can still become a shady pharmaceutical conglomerate in your own right. Turns out if I paid more attention to core game mechanics, then reception-gate would have been completely avoidable. I want to extend a sincere apology to Peter(the games developer) whose name I dragged through the mud with my bug ridden accusations. While this would definitely be somewhat immersion breaking, it would definitely help poor sods like myself as we watch sleepy patron after sleepy patron leave my tavern in disgust. My ineptitude aside, I do think it would be nice if in the furniture pop-up there was some type of count showing how many times the furniture got passed by. Fortunately during the game I had the presence of mind to at least TRY to repair the receptionist desk, which promptly started working again the moment it was repaired. I reviewed the video after recording and noticed that while the first desk I built was being passed by, my newer desk built in the expansion was still getting business. The real issue was simply that the frequent earthquakes had ripped my reception desk to shreds. Receptionist-gate took place shortly after I had built the second teleporter in my teleportation center, so for a good chunk of the episode I was under the impression that this was some type of horrible game-breaking bug. Fortunately, after some quick thinking and experimentation, I was able to resolve the issue, and left the level with a very important lesson learned. ![]() I sat there staring in disbelief as the same incident that sank my first attempt appeared to be repeating itself. Much like my first attempt things went just fine until pretty close to the end when suddenly all of my patrons appeared to have forgotten where the receptionist desk was. I opted to use my usual strategy of building everything up front, and carefully managing my finances/debt until things break even.
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